Furthermore, client input packets are also delayed on their way back, so the server is processing temporally delayed user commands.
Capitalism in action.
He greatly visualized the basics of a netcode in online games and also measured the delays in CS:GO and compared them to other games.
The reddit user whats0n took a look into the model files and published a very nice image comparison between the old and new hitbox system.
Description: Toggle walk? Besides bandwidth limitations and network latencies, information can get lost due to network packet loss.